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Tips for attacking a hallway.

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Old June 15th, 2006, 15:06   #1
CuppoJava
 
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Tips for attacking a hallway.

Hi,
I've played a few indoor CQB games now, and I'm looking for some tips on how to attack.

We often play "Attack and Defend", where the objective is for one team to attack an area occupied by the defending team.
Now, the area that the defending team occupies has two entrances via long hallways. So there's always two guys at least, defending one hallway. How are you supposed to attack something like that? The defenders rarely expose anything that you can shoot, an arm if your lucky...
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Old June 15th, 2006, 15:13   #2
MMMiles!
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Gullible newbies = human shields
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Old June 15th, 2006, 15:20   #3
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"Gullible newbies = human shields"
...haha...learned that the hard way during my first game...
Time to pass on the wisdom?
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Old June 15th, 2006, 15:24   #4
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Grenades and M-203s.

With that much shit flying around, you'll get em eventually.
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Old June 15th, 2006, 15:28   #5
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From my experience at the Laser Trek arena, the best way to attack it is to just wait, really. Someone is bound to make a mistake eventually and it's the attackers job to exploit it. If you get bored of waiting then you can just storm it as well but you have to be prepared to lose 2 - 3 guys first.
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Old June 15th, 2006, 15:49   #6
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suppressive fire... lots of it.

Oh, and the gullibe newbie tatic works just great.
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Old June 15th, 2006, 16:20   #7
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Quote:
Originally Posted by HonestJohn
Gullible newbies = human shields
Lol, just dont say that to Meat or he'll kick my ass he knows why!
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Old June 15th, 2006, 16:23   #8
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heh.
so it pretty much sounds like a stale-mate...

Actually flash-bangs would be useful, but I'm not sure my fellow players will take too kindly on those...
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Old June 15th, 2006, 16:39   #9
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Tear Gas....and lots of it.
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Old June 15th, 2006, 16:52   #10
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Military way: Frags and supressive fire
Police way: Flashbang, negociation, Gas...
Airsoft way: Supressive fire and rushing agressively.
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Old June 15th, 2006, 16:52   #11
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nice signature skru...
did kipling really write that?
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Old June 15th, 2006, 17:05   #12
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If it's a hallway: 5 man team (breach team) Alpha team (2), Bravo team (2), leader (1)

Deployment:
Alpha will breach and take kneeling positions on either side of the hallway, giving enough space for Bravo and Lead to deploy into the hallway.

Bravo will take a standing postion behind Alpha. Leader will usually float behind A,B to have a good view of the battle and to direct troops and their fields of fire.

Movement:
Alpha will cover Bravo by taking a standing stance and providing covering fire as Bravo moves up in Kneeling stance to avoid friendly fire.

You can leapfrog up the hallway doing this.

If there is doorways and rooms that need to be cleared, the forward element would do such, with the rear elements (lead and which ever team) would cover the hallway.

You can do this with largers groups as well, but it would be best to leave the breach teams in groups of 5 for sake of overall room purposes. Stacking too many people in a hallway can be disasterous if enemy 'nades are employed.

timing is key, and room clearing will determine your success in assaulting.
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Old June 15th, 2006, 17:12   #13
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Quote:
Originally Posted by FOX_111
Airsoft way: Supressive fire and rushing agressively.
Ding! Ding! Ding! We have a weiner ladies and gents. And don't forget the more aggressive the better!
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Old June 15th, 2006, 17:46   #14
Treadstone71
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Quote:
Originally Posted by CuppoJava
Tips for attacking a hallway...
Square off against the hallway, make like you're going to attack, then point out the hallway's shoes are untied.

When it bends over to look, kick it in the face.

Then take its wallet and run.
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Old June 15th, 2006, 21:54   #15
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I'm disappointed in you Tread, I thought you would of went a different direction when the hallway bent over...
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