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Tactics, Techniques and Procedures

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Old September 2nd, 2009, 16:58   #16
Forever_kaos
 
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Originally Posted by m102404 View Post
Here's a good example of what not to do....(or at least how to lighten the mood at bit)

teammate..."I've got movement over there..."

other..."Where over there..."

teammate..."right in front of me..."

other..."ok, don't see them...talk us in"

teammate..."RIGHT IN FRONT OF ME...by that tree!!"

other..."ok...we're in a forest...there's lots of trees"

rest of team..."[insert general sniggering]"

..........that, to the best of my recollection was the exchange between myself and Renegade) at the last FTF game as we were defending the rock ridge.....

As long as you've got bearing and general distance...you're ok. If you've got a visible landmark that the others can see...that's even better (e.g. right base of white pine that's leaning to the left....or two big trees past the big boulder at 10 o'clock). In general, "the green tree in front of me" does not work in the fields around here.
Yep!

"CONTACT 50 METRES!!, uh.. LOG??!"
"WHAT LOG WE'RE IN A FOREST FILLED WITH MANY?!"
"Uh, black blowing in the wind thing?"

10 minutes later of covering fire and careful moving up.

Hey look a garbage bag. OOPS
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Old September 2nd, 2009, 17:02   #17
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This isn't rocket science guys.
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Old September 18th, 2009, 19:17   #18
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This isn't rocket science guys.
It's ASC, dude. Wiping one's own ass is challenging enough for some of them!
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Old October 9th, 2009, 13:06   #19
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lol, just use the GRIT system as indicated earlier.

its effectiveness is in the preperation. everyone knows where and who everyone is. Alpha through delta fireteams, etc. and the land is already sectioned off, with reference points given before the fight starts. ie, when you are advancing forward to contact, as you go you point out landmarks and give them logical nicknames "bunker on ridge at 2 o'clock will be known as, bunker" "copse of trees at 12 o'clock will be known as copse of trees" etc, so when contact is made they yell contact and double, tap, find cover and communicate and call out a GRI (group, range, indication...as mentioned earlier). this communication is passed up the chain of command (seems long but takes a sec, because the section leader would be right in the middle), where the section leader issues the "t" in GRIT, or type of fire. this is where he will say, "charlie team, 20 metres, two fingers right of bunker, lone rifleman, rapid rate, go on!!!"

charlie team suppresses and the section commander then would issue his next set of orders, which would deploy support (which charlie is doing right now), and then would proceed to tell whichever fire team is best suited (location, weapon type, etc) to move in and make the kill.

if your team focused on small level communication like this it would make your team highly effective in dealing with typical airsoft scenerios. not much more is needed than this. For a more quiet option, radios can be used, and hand signals if things are a lot closer together. but as soon as rounds start going downrange, silence goes out the window anyways. kill the enemy and move forward. be a steam roller of death.
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Old October 13th, 2009, 16:30   #20
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http://www.2flashgames.com/2fgkjn134...gnals-2905.jpg

its for police but it can work for military,airsoft,marines. easy and fast to understand.

cheers
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Old October 14th, 2009, 05:48   #21
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Hell that's lulz. Thread winner.
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Old October 14th, 2009, 07:17   #22
Drake
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Originally Posted by FOX_111 View Post
Example of what I currently use:

Alpha! engage man, 12 o'clock, 150fts, fire at will!
Bravo! Cover fire, 12 o'clock, 150fts, slow fire!

Look at current videos of combat operations, just use plain English/French like they do. Seriously, "12 O'clock, 150 ft.," unless the dude's bopping around the field like a kid on a playground, odds are nobody knows what you're looking at or you're already taking sustained fire and everyone's returning fire anyway.
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Old October 14th, 2009, 10:04   #23
FOX_111
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The O'clock position is relative to the squad direction of travel and the distance is an estimate for how close/far to look. If our squad was in a defensive position, this methode is irrelevent, as each buddy team will have their sector of control and will call their target among themself using terrain referances.
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