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Passwords - Night Ops or other 'need-ID' scenarios

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Tactics, Techniques and Procedures

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Old July 19th, 2009, 02:07   #1
youonlywish
 
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Passwords - Night Ops or other 'need-ID' scenarios

My first of many contributions I'm sure...

I've found this little trick useful more and more as the games go by.

Create a password system to ID team members and threats in low-visibility environments.

Password - Reply... that's how it works.

Come up with a standard password, or a question to ask a passing unidentified person - thier reply must be correct.

IE:

Passwords Replies
Storm? River!
Flash? Thunder!

Dynamic passwords are even better.

Say, if you used a number system to ID threats...

The password is any number - the correct reply is 5 numbers above that one.

For instance:

Password Reply
5 10!

Of course, an incorrect reply can be followed by an easy kill.

So let's run it through in a scenario:

Player A spots movement, then the tip of a gun in a night op, but can not make a clear ID of Player B, hidden behind a barrel.

Player A: "2!"

Player B: "7!"

Players A and B meet up and continue down the field. They spot Player C, hidden behind some shrubs.

Player B: "1!"

Player C dosnt move.

Player B: "1! Last Chance! 1!"

Player C: "Are you guys on Alpha team?"

Players A and B open up on Player C, obtaining an easy kill.
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Old July 19th, 2009, 02:25   #2
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I really like that idea actually. It would have been really good a couple of games ago...when an enemy was following a group with me in it not knowing if they were on our team or not
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Old July 19th, 2009, 09:20   #3
m102404
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Good post! Challenge and response is crucial.

Instead of having just a couple of pairs (the enemy is listening too...)...you can decide on a code word (i.e. Canucks)....
Challenger: Charlie
Response: Alpha
...hmm..still not sure...Challenger: November
...come on numb nuts...Response: Uniform
Challenger: Ok! Come forward....

Change the code word a couple of times throughout the day...
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Old July 19th, 2009, 10:38   #4
Shirley
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These are also called challenge number/code.

You have to be at least over the level of grade 4 mathematics to succeed to live.

Example 1: Addition of 9.
A: 4
B: 5

Example 2: Subtraction of 7.
A: 10
B: 3

Example 3: Odd numbers under 10.
A: 3
B: 1
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Old July 19th, 2009, 12:45   #5
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Originally Posted by Mr.Hitman View Post
These are also called challenge number/code.

You have to be at least over the level of grade 4 mathematics to succeed to live.
<snip>
Example 2: Subtraction of 7.
A: 10
B: 2

<snip>
<cough>
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Old July 19th, 2009, 13:07   #6
DJBackfire
 
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Yeah I was just going to say that.....please check your math on example 2
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Old July 19th, 2009, 13:13   #7
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Originally Posted by Mr.Hitman View Post
These are also called challenge number/code.

You have to be at least over the level of grade 4 mathematics to succeed to live.

Example 1: Addition of 9.
A: 4
B: 5

Uhhh? Is it just me, or is everyone missing example one? 4+9=5?
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Old July 19th, 2009, 13:19   #8
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Quote:
Originally Posted by youonlywish View Post
Flash? Thunder!
That's a good fracking idea

I also like the dynamic passwords, provided people remember how to do math.
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Old July 19th, 2009, 14:08   #9
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Originally Posted by AznFireboi View Post
Uhhh? Is it just me, or is everyone missing example one? 4+9=5?
Pretty certain that he's going for an addition resulting in nine... 4+5 = 9.
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Old July 19th, 2009, 15:40   #10
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Yeah my team usually does this.

But 'cautious' if you will about this.
I've found some guys like to make their own while out on patrol thinking they won't run into the other friendly patrol, and shit sometimes goes south.
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Old July 19th, 2009, 17:05   #11
Shirley
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Originally Posted by Endymion View Post
<cough>
LOL typo.
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Old July 19th, 2009, 18:32   #12
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We used it several time. We found that in the heat of battle, when you are dehydrated, tired and hungry, making a simple mathematical addition in less than 2 second prove to be complex and deadly.

So we keep it as codewords that we change often.

Some use clickers to ID themself and their position.

As a sniper, I love being face to a squad using their clickers. Easy to spot them. The click also travel pretty far.

Personnally, I prefer to use a code wisle. Sound like a little bird, you can control how loud you do it and it's easy to do it. If the other player is too far away to hear the wisle, use your radio or get closer.
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Old July 19th, 2009, 20:32   #13
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Originally Posted by Endymion View Post
Pretty certain that he's going for an addition resulting in nine... 4+5 = 9.
Addition of 9 sounds like you add 9 to the number, so it really should be sum of 9 or addition to 9. lol
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Old July 20th, 2009, 13:23   #14
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I've tried this, and it always seems like a good idea, but it never seems to work out well.

The math version conceptually seems the best, because it gives you a solution set, or going with:

Call out is a number, if it's an odd number respond with a vowel, if it's even, respond with a concenant. ie.

Sign: 1
Counter-sign E

Sign 4:
Counter-sign Q

Except for the jokers that use "Y" for everything...

However, like was previously said, how much of this goes out the window when you're hot and tired and been on the field for 8 hours already?

Have people tried this with radios instead?
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Old July 20th, 2009, 13:38   #15
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Having someone authenticate on the radio with a sign/countersign is a pretty normal proceedure. I haven't run across it yet but I am sure there are games out there were folks sneak onto an opposing team's radio net.
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