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What are the FPS rules across Canada?

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Old May 10th, 2010, 22:19   #46
dutch13
 
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frig i didnt even notice that one
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Old April 13th, 2011, 17:01   #47
Grudge
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I know that this thread is almost a year old and that some of the posts are even older (2 - 3 years).

But I have a couple questions about the posted FPS limits.

Are these values currently used or has there been any movement (Upward or downward) in the FPS limits for clubs across Canada?

The reason I ask is that there seem to be hotter guns coming into Canada all the time. With the retailers working within the FPS limits set by customs, and the hotter GBBR's coming in. Guns that are jacked up to get in country are sometimes not downgraded after arriving.

Do your clubs find that there is a problem with your limits, or have you kept your limits and forced the players to downgrade their guns?

How firm are you when it comes to these limits? Lets say you have someone come a great distance to a game and their gun is shooting 5 or 10 FPS over your limit. Do you allow them in or send them away? What about 20 over? or more?

Or do you have a soft limit and allow some variation dependant on the other players in the game? (I.E. vote to allow or not)

Thanks to those that will take the time to post!
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Old April 13th, 2011, 17:11   #48
Brian McIlmoyle
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FPS- indoor, CQB .. with no minimum engagement ( contact shots do happen)

350 fps with .20

Outdoor. This year I am moving the FPS limit to 500 FPS with .20

So those shooting GBBR with .30 will probably get about 400+ fps

this will push engagement ranges out to 50 - 60 meters and make hiding behind bushes ineffective cover.

People will seek hard cover and try not to get hit at these velocities, yet with proper protection, no injuries should occur.
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Old April 13th, 2011, 19:50   #49
Space Bot
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At the field I play at (Bigfoot) We had a couple incidents of people using hot guns. Mainly the new G&G Max guns. They've had to enforce random chrono tests. Our first game under that rule started something like an hour and half late since we were chronoing every gun on the field.
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Old April 14th, 2011, 09:46   #50
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Quote:
Originally Posted by FOX_111 View Post
Our team aproach to "Non callers" is simple. Like in real gunfights, some people are harder to drop. Some are just using drugs to stay up. So a larger amount of bullets (BBs) are required to drop that tango. We don't do a fuss about it, we just keep shooting untill that ennemy is "dead". If it become unsafe, we juste go see the guy and have him wise up or removed from play.


No bitching, no wining. Just fun. And no need to hurt the person.
+1 for sure. This is a good way of looking at it. It's unfortunate that we have to think this way, but it certainly keeps it fun.
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