I dont think most understand the idea of Long_bong.
He is looking for a system that will indirectly influence the players to stay together.
What you're saying in a way is ; ''This problem exists but I'm not willing to give it credit as a real problem because it's lack of maturity from the players''
If you as a game organiser can tweak things enough to make it seemless and actually make people act the way you need them to without having to cram 3 tons of ''holier than thou'' of proper conduct lectures, would you do it?
In a way, I think a good organiser can analyse problems of this kind and deliver a proper responce by doing just this.
Back to the system now just tough of something :
Another tweak could be to add CO approved insertions so respawn time would depend on the avalability of the virtual helicopter.
In ex : Squad A is currently respawing. Co approves the respawn and sends the virtual chopper and sends the ETA ( in EX 10 min ). Another call comes in. Squad B requests respawn reinforcement . Squad B has to wait for squad A to finish respawning simulating that transport is currently unavailable.
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Certified Level 2 BA Sniper
Si ton épée est trop courte, allonge la d'un pas. ( Proverbe Hongrois )
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