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Old September 27th, 2012, 18:14   #34
Metalsynth
 
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Join Date: Aug 2006
Location: Montreal
I dont think most understand the idea of Long_bong.

He is looking for a system that will indirectly influence the players to stay together.

What you're saying in a way is ; ''This problem exists but I'm not willing to give it credit as a real problem because it's lack of maturity from the players''

If you as a game organiser can tweak things enough to make it seemless and actually make people act the way you need them to without having to cram 3 tons of ''holier than thou'' of proper conduct lectures, would you do it?

In a way, I think a good organiser can analyse problems of this kind and deliver a proper responce by doing just this.

Back to the system now just tough of something :

Another tweak could be to add CO approved insertions so respawn time would depend on the avalability of the virtual helicopter.

In ex : Squad A is currently respawing. Co approves the respawn and sends the virtual chopper and sends the ETA ( in EX 10 min ). Another call comes in. Squad B requests respawn reinforcement . Squad B has to wait for squad A to finish respawning simulating that transport is currently unavailable.
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